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DeusEx.ElectricityEmitter

Extends
LaserEmitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- DeusEx.LaserEmitter
         |   
         +-- DeusEx.ElectricityEmitter

Variables Summary
boolbAlreadyInitialized
floatlastDamageTime
floatlastFlickerTime
ActorlastHitActor
ElectricityEmitter
texturebeamTexture
boolbEmitLight
boolbFlicker
boolbInitiallyOn
intdamageAmount
floatdamageTime
floatflickerTime
floatrandomAngle
Inherited Variables from DeusEx.LaserEmitter
bBlueBeam, bFrozen, bHiddenBeam, bIsOn, bRandomBeam, HitActor, proxy, spot[2]
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function CalcTrace (float deltaTime))
function PostPostBeginPlay ()))
function Tick (float deltaTime))
function Trigger (Actor Other, Pawn Instigator))
function TurnOff ()))
function TurnOn ()))
function UnTrigger (Actor Other, Pawn Instigator))
Inherited Functions from DeusEx.LaserEmitter
CalcTrace, Destroyed, PostBeginPlay, SetBlueBeam, SetHiddenBeam, Tick, TurnOff, TurnOn


Variables Detail

bAlreadyInitialized Source code

var bool bAlreadyInitialized;

lastDamageTime Source code

var float lastDamageTime;

lastFlickerTime Source code

var float lastFlickerTime;

lastHitActor Source code

var Actor lastHitActor;

ElectricityEmitter

beamTexture Source code

var(ElectricityEmitter) texture beamTexture;

bEmitLight Source code

var(ElectricityEmitter) bool bEmitLight;

bFlicker Source code

var(ElectricityEmitter) bool bFlicker;

bInitiallyOn Source code

var(ElectricityEmitter) bool bInitiallyOn;

damageAmount Source code

var(ElectricityEmitter) int damageAmount;

damageTime Source code

var(ElectricityEmitter) float damageTime;

flickerTime Source code

var(ElectricityEmitter) float flickerTime;

randomAngle Source code

var(ElectricityEmitter) float randomAngle;


Functions Detail

CalcTrace Source code

function CalcTrace ( float deltaTime) )

PostPostBeginPlay Source code

function PostPostBeginPlay ( ) )

Tick Source code

function Tick ( float deltaTime) )

Trigger Source code

function Trigger ( Actor Other, Pawn Instigator) )

TurnOff Source code

function TurnOff ( ) )

TurnOn Source code

function TurnOn ( ) )

UnTrigger Source code

function UnTrigger ( Actor Other, Pawn Instigator) )


Defaultproperties

defaultproperties
{
     randomAngle=8192.000000
     DamageAmount=2
     damageTime=0.200000
     beamTexture=FireTexture'Effects.Electricity.Nano_SFX'
     bInitiallyOn=True
     bFlicker=True
     flickerTime=0.020000
     bEmitLight=True
     bRandomBeam=True
     bDirectional=True
     DrawType=DT_Sprite
     Texture=Texture'Engine.S_Inventory'
     SoundRadius=64
     AmbientSound=Sound'Ambient.Ambient.Electricity4'
     LightBrightness=128
     LightHue=150
     LightSaturation=32
     LightRadius=6
}

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Creation time: Mon 8/11/2021 16:31:06.535 - Created with UnCodeX