| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- DeusEx.LaserEmitter
|
+-- DeusEx.ElectricityEmitter
| Variables Summary | |
|---|---|
| bool | bAlreadyInitialized |
| float | lastDamageTime |
| float | lastFlickerTime |
| Actor | lastHitActor |
| ElectricityEmitter | |
| texture | beamTexture |
| bool | bEmitLight |
| bool | bFlicker |
| bool | bInitiallyOn |
| int | damageAmount |
| float | damageTime |
| float | flickerTime |
| float | randomAngle |
| Inherited Variables from DeusEx.LaserEmitter |
|---|
| bBlueBeam, bFrozen, bHiddenBeam, bIsOn, bRandomBeam, HitActor, proxy, spot[2] |
| Inherited Variables from Engine.Effects |
|---|
| bOnlyTriggerable, EffectSound1, EffectSound2 |
| Functions Summary | ||
|---|---|---|
![]() | CalcTrace (float deltaTime)) | |
![]() | PostPostBeginPlay ())) | |
![]() | Tick (float deltaTime)) | |
![]() | Trigger (Actor Other, Pawn Instigator)) | |
![]() | TurnOff ())) | |
![]() | TurnOn ())) | |
![]() | UnTrigger (Actor Other, Pawn Instigator)) | |
| Inherited Functions from DeusEx.LaserEmitter |
|---|
| CalcTrace, Destroyed, PostBeginPlay, SetBlueBeam, SetHiddenBeam, Tick, TurnOff, TurnOn |
| Variables Detail |
|---|
| Functions Detail |
|---|
CalcTrace Source code
PostPostBeginPlay Source code
Tick Source code
Trigger Source code
TurnOff Source code
TurnOn Source code
UnTrigger Source code| Defaultproperties |
|---|
defaultproperties { randomAngle=8192.000000 DamageAmount=2 damageTime=0.200000 beamTexture=FireTexture'Effects.Electricity.Nano_SFX' bInitiallyOn=True bFlicker=True flickerTime=0.020000 bEmitLight=True bRandomBeam=True bDirectional=True DrawType=DT_Sprite Texture=Texture'Engine.S_Inventory' SoundRadius=64 AmbientSound=Sound'Ambient.Ambient.Electricity4' LightBrightness=128 LightHue=150 LightSaturation=32 LightRadius=6 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||