DeusEx.ElectricityEmitter
- Extends
- LaserEmitter
Core.Object
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+-- Engine.Actor
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+-- Engine.Effects
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+-- DeusEx.LaserEmitter
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+-- DeusEx.ElectricityEmitter
var bool bAlreadyInitialized;
var float lastDamageTime;
var float lastFlickerTime;
ElectricityEmitter
function CalcTrace ( float deltaTime) )
function PostPostBeginPlay ( ) )
function Tick ( float deltaTime) )
function TurnOff ( ) )
function TurnOn ( ) )
defaultproperties
{
randomAngle=8192.000000
DamageAmount=2
damageTime=0.200000
beamTexture=FireTexture'Effects.Electricity.Nano_SFX'
bInitiallyOn=True
bFlicker=True
flickerTime=0.020000
bEmitLight=True
bRandomBeam=True
bDirectional=True
DrawType=DT_Sprite
Texture=Texture'Engine.S_Inventory'
SoundRadius=64
AmbientSound=Sound'Ambient.Ambient.Electricity4'
LightBrightness=128
LightHue=150
LightSaturation=32
LightRadius=6
}
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Creation time: Mon 8/11/2021 16:31:06.535 - Created with
UnCodeX