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DeusEx.EidosLogo

Extends
OutdoorThings

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.OutdoorThings
            |   
            +-- DeusEx.EidosLogo

Variables Summary
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     Texture=Texture'DeusExDeco.Skins.DXLogoTex1'
     Mesh=Mesh'DeusExDeco.EidosLogo'
     CollisionRadius=85.720001
     CollisionHeight=15.940000
     bCollideActors=False
     bCollideWorld=False
     bBlockActors=False
     bBlockPlayers=False
     Mass=5000.000000
     Buoyancy=500.000000
}

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Creation time: Mon 8/11/2021 16:31:06.511 - Created with UnCodeX