DeusEx.HUDRechargeWindow
- Extends
- DeusExBaseWindow
Core.Object
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+-- Extension.ExtensionObject
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+-- Extension.Window
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+-- Extension.TabGroupWindow
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+-- Extension.ModalWindow
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+-- DeusEx.DeusExBaseWindow
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+-- DeusEx.HUDRechargeWindow
Inherited Variables from DeusEx.DeusExBaseWindow |
colBlack, colBlue, colCyan, colDarkBlue, colDarkCyan, colDarkGreen, colDarkRed, colGreen, colGrey, colLightBlue, colRed, colWhite, player, root, ScreenType |
bBackgroundTranslucent Source code
var bool bBackgroundTranslucent;
var bool bBorderTranslucent;
var bool bDrawBorder;
var Localized String BioStatusLabel;
var localized String CloseButtonLabel;
var Float lastRefresh;
var localized String ReadyLabel;
var localized String RechargeButtonLabel;
var localized String RechargeTitle;
var Float refreshInterval;
var localized String RepairBotInfoText;
var Localized String RepairBotReadyLabel;
RepairBotRechargingLabel Source code
var Localized String RepairBotRechargingLabel;
var localized String RepairBotStatusLabel;
var Localized String RepairBotYouAreHealed;
var Localized String SecondsPluralLabel;
var Localized String SecondsSingularLabel;
function bool ButtonActivated (
Window buttonPressed ) )
function CreateBioWindows ( ) )
function CreateButtons ( ) )
function CreateControls ( ) )
function CreateInfoWindow ( ) )
CreateRepairbotWindows Source code
function CreateRepairbotWindows ( ) )
function CreateTitleWindow ( ) )
event DestroyWindow ( ) )
function DrawBackground (
GC gc) )
function DrawBorder (
GC gc) )
event DrawWindow (
GC gc) )
function EnableButtons ( ) )
event InitWindow ( ) )
event StyleChanged ( ) )
event Tick ( float deltaSeconds) )
function UpdateBioWindows ( ) )
function UpdateInfoText ( ) )
UpdateRepairBotWindows Source code
function UpdateRepairBotWindows ( ) )
defaultproperties
{
texBackground(0)=Texture'DeusExUI.UserInterface.HUDRepairbotBackground_1'
texBackground(1)=Texture'DeusExUI.UserInterface.HUDRepairbotBackground_2'
texBorder(0)=Texture'DeusExUI.UserInterface.HUDRepairbotBorder_1'
texBorder(1)=Texture'DeusExUI.UserInterface.HUDRepairbotBorder_2'
refreshInterval=0.200000
RechargeButtonLabel=" |&Recharge "
CloseButtonLabel=" |&Close "
RechargeTitle="REPAIRBOT INTERFACE"
RepairBotInfoText="The RepairBot can restore up to %d points of Bio Electric Energy every %d seconds."
RepairBotStatusLabel="RepairBot Status:"
ReadyLabel="Ready!"
SecondsPluralLabel="Recharging: %d seconds"
SecondsSingularLabel="Recharging: %d second"
BioStatusLabel="Bio Energy:"
RepairBotRechargingLabel="|n|nThe RepairBot is currently Recharging. Please Wait."
RepairBotReadyLabel="|n|nThe RepairBot is Ready, you may now Recharge."
RepairBotYouAreHealed="|n|nYour BioElectric Energy is at Maximum."
ScreenType=ST_Popup
}
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Creation time: Mon 8/11/2021 16:31:08.703 - Created with
UnCodeX