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DeusEx.MenuChoice_VictoryType

Extends
MenuUIChoiceEnum

Core.Object
|   
+-- Extension.ExtensionObject
   |   
   +-- Extension.Window
      |   
      +-- DeusEx.MenuUIChoice
         |   
         +-- DeusEx.MenuUIChoiceEnum
            |   
            +-- DeusEx.MenuChoice_VictoryType

Variables Summary
MenuScreenHostGamehostparent
StringVictoryNames[2]
StringVictoryTypes[2]
Inherited Variables from DeusEx.MenuUIChoiceEnum
btnInfo, currentEnum, currentValue, defaultInfoPosX, defaultInfoWidth, defaultValue, enumText[40]
Inherited Variables from DeusEx.MenuUIChoice
actionText, btnAction, buttonVerticalOffset, choiceControlPosX, configSetting, FalseTrue[2], helpText, player

Functions Summary
functionstring GetModuleName (int GameIndex))
event InitWindow ()))
function LoadSetting ()))
function PopulateVictoryTypes ()))
function ResetToDefault ()))
function SaveSetting ()))
function SetInitialVictoryType ()))
function SetValue (int newValue))
Inherited Functions from DeusEx.MenuUIChoiceEnum
ButtonActivated, CreateInfoButton, CycleNextValue, CyclePreviousValue, GetValue, InitWindow, LoadSetting, LoadSettingBool, ResetToDefault, SaveSetting, SaveSettingBool, SetValue, UpdateInfoButton
Inherited Functions from DeusEx.MenuUIChoice
ButtonActivated, ButtonActivatedRight, CancelSetting, CreateActionButton, CycleNextValue, CyclePreviousValue, InitWindow, LoadSetting, ResetToDefault, SaveMenuSettings, SaveSetting, SetActionButtonWidth, VirtualKeyPressed


Variables Detail

hostparent Source code

var MenuScreenHostGame hostparent;

VictoryNames[2] Source code

var localized String VictoryNames[2];

VictoryTypes[2] Source code

var String VictoryTypes[2];


Functions Detail

GetModuleName Source code

function string GetModuleName ( int GameIndex) )

InitWindow Source code

event InitWindow ( ) )

LoadSetting Source code

function LoadSetting ( ) )

PopulateVictoryTypes Source code

function PopulateVictoryTypes ( ) )

ResetToDefault Source code

function ResetToDefault ( ) )

SaveSetting Source code

function SaveSetting ( ) )

SetInitialVictoryType Source code

function SetInitialVictoryType ( ) )

SetValue Source code

function SetValue ( int newValue) )


Defaultproperties

defaultproperties
{
     VictoryTypes(0)="Frags"
     VictoryTypes(1)="Time"
     VictoryNames(0)="Kill Limit"
     VictoryNames(1)="Time Limit"
     defaultInfoWidth=243
     defaultInfoPosX=203
     HelpText="Determines under what circumstances the game ends."
     actionText="Victory Condition"
     configSetting="DeusEXMPGame VictoryCondition"
}

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Creation time: Mon 8/11/2021 16:31:11.490 - Created with UnCodeX