DeusEx.MenuChoice_VictoryType
- Extends
- MenuUIChoiceEnum
Core.Object
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+-- Extension.ExtensionObject
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+-- Extension.Window
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+-- DeusEx.MenuUIChoice
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+-- DeusEx.MenuUIChoiceEnum
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+-- DeusEx.MenuChoice_VictoryType
Inherited Functions from DeusEx.MenuUIChoiceEnum |
ButtonActivated, CreateInfoButton, CycleNextValue, CyclePreviousValue, GetValue, InitWindow, LoadSetting, LoadSettingBool, ResetToDefault, SaveSetting, SaveSettingBool, SetValue, UpdateInfoButton |
Inherited Functions from DeusEx.MenuUIChoice |
ButtonActivated, ButtonActivatedRight, CancelSetting, CreateActionButton, CycleNextValue, CyclePreviousValue, InitWindow, LoadSetting, ResetToDefault, SaveMenuSettings, SaveSetting, SetActionButtonWidth, VirtualKeyPressed |
var localized String VictoryNames[2];
var String VictoryTypes[2];
function string GetModuleName ( int GameIndex) )
event InitWindow ( ) )
function LoadSetting ( ) )
function PopulateVictoryTypes ( ) )
function ResetToDefault ( ) )
function SaveSetting ( ) )
function SetInitialVictoryType ( ) )
function SetValue ( int newValue) )
defaultproperties
{
VictoryTypes(0)="Frags"
VictoryTypes(1)="Time"
VictoryNames(0)="Kill Limit"
VictoryNames(1)="Time Limit"
defaultInfoWidth=243
defaultInfoPosX=203
HelpText="Determines under what circumstances the game ends."
actionText="Victory Condition"
configSetting="DeusEXMPGame VictoryCondition"
}
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Creation time: Mon 8/11/2021 16:31:11.490 - Created with
UnCodeX