DeusEx.MenuScreenNewGame
- Extends
- MenuUIScreenWindow
Core.Object
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+-- Extension.ExtensionObject
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+-- Extension.Window
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+-- Extension.TabGroupWindow
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+-- Extension.ModalWindow
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+-- DeusEx.DeusExBaseWindow
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+-- DeusEx.MenuUIWindow
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+-- DeusEx.MenuUIScreenWindow
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+-- DeusEx.MenuScreenNewGame
Inherited Variables from DeusEx.MenuUIWindow |
actionButtons[5], AskToTrainMessage, AskToTrainTitle, bActionButtonBarActive, bAllowWindowDragging, bEscapeSavesSettings, bHelpAlwaysOn, bLeftEdgeActive, bRightEdgeActive, btnLabelCancel, btnLabelOK, btnLabelPrevious, btnLabelResetToDefaults, bUsesHelpWindow, bWindowBeingDragged, clientHeight, clientTextures[6], clientWidth, defaultHelpClientDiffY, defaultHelpHeight, defaultHelpLeftOffset, ExitMessage, helpPosY, IntroWarningMessage, messageBoxMode, MessageBoxTitle, shadowHeight, shadowOffsetX, shadowOffsetY, shadowWidth, textureCols, textureRows, title, TrainingWarningMessage, verticalOffset, winButtonBar, winClient, windowStartDragX, windowStartDragY, winHelp, winLeftEdge, winRightEdge, winShadow, winShadowClass, winTitle |
Inherited Functions from DeusEx.MenuUIWindow |
BoxOptionSelected, ButtonActivated, CancelScreen, ChildRequestedReconfiguration, ConfigurationChanged, ConfirmIntro, ConfirmTraining, CreateActionButtonBar, CreateActionButtons, CreateClientWindow, CreateControls, CreateHeaderButton, CreateHelpWindow, CreateLeftEdgeWindow, CreateMenuEditWindow, CreateMenuHeader, CreateMenuLabel, CreateMenuUITab, CreateRightEdgeWindow, CreateScrollAreaWindow, CreateShadowWindow, CreateTitleWindow, DestroyWindow, EnableActionButton, HideHelp, InitWindow, IsActionButtonEnabled, MouseButtonPressed, MouseButtonReleased, MouseMoved, ParentRequestedPreferredSize, ProcessAction, ProcessActionButton, ProcessCustomMenuButton, ProcessMenuAction, ResetToDefaults, SaveSettings, SetTitle, ShowHelp, StartNewGame, StyleChanged, VirtualKeyPressed |
var localized string ButtonDowngradeLabel;
var localized string ButtonUpgradeLabel;
var float combatDifficulty;
var String filterString;
var localized string HeaderAppearanceLabel;
var localized string HeaderCodeNameLabel;
var localized string HeaderNameLabel;
HeaderPointsNeededLabel Source code
var localized string HeaderPointsNeededLabel;
var localized string HeaderSkillLevelLabel;
HeaderSkillPointsLabel Source code
var localized string HeaderSkillPointsLabel;
var localized string HeaderSkillsLabel;
var Skill localSkills[
32];
var localized string NameBlankPrompt;
var localized string NameBlankTitle;
var int portraitIndex;
var int saveSkillPointsAvail;
var int saveSkillPointsTotal;
var int selectedRowId;
function ApplySkills ( ) )
event bool BoxOptionSelected (
Window msgBoxWindow,
int buttonNumber) )
function String BuildSkillString (
Skill aSkill ) )
function bool ButtonActivated (
Window buttonPressed ) )
function CancelScreen ( ) )
function CopySkills ( ) )
CreateCodeNameEditWindow Source code
function CreateCodeNameEditWindow ( ) )
function CreateControls ( ) )
function CreateLeftArrowButton ( ) )
function CreateNameEditWindow ( ) )
function CreatePortraitButton ( ) )
CreateRightArrowButton Source code
function CreateRightArrowButton ( ) )
function CreateSkillButtons ( ) )
function CreateSkillInfoWindow ( ) )
CreateSkillPointsButton Source code
function CreateSkillPointsButton ( ) )
CreateSkillsListWindow Source code
function CreateSkillsListWindow ( ) )
function CreateTextHeaders ( ) )
function DestroyLocalSkills ( ) )
event DestroyWindow ( ) )
function DowngradeSkill ( ) )
function EnableButtons ( ) )
event InitWindow ( ) )
event bool ListRowActivated (
window list,
int rowId) )
event bool ListSelectionChanged (
window list,
int numSelections,
int focusRowId) )
function NextPortrait ( ) )
function PopulateSkillsList ( ) )
function PreviousPortrait ( ) )
function ProcessAction ( String actionKey) )
function ResetToDefaults ( ) )
function RestoreSkillPoints ( ) )
function SaveSettings ( ) )
function SaveSkillPoints ( ) )
function SetDifficulty ( float newDifficulty) )
event StyleChanged ( ) )
event bool TextChanged (
window edit,
bool bModified) )
function String TrimSpaces ( String trimString) )
function UpdateSkillPoints ( ) )
function UpgradeSkill ( ) )
defaultproperties
{
texPortraits(0)=Texture'DeusExUI.UserInterface.MenuNewGameJCDenton_1'
texPortraits(1)=Texture'DeusExUI.UserInterface.MenuNewGameJCDenton_2'
texPortraits(2)=Texture'DeusExUI.UserInterface.MenuNewGameJCDenton_3'
texPortraits(3)=Texture'DeusExUI.UserInterface.MenuNewGameJCDenton_4'
texPortraits(4)=Texture'DeusExUI.UserInterface.MenuNewGameJCDenton_5'
filterString="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890 "
ButtonUpgradeLabel="Upg|&rade"
ButtonDowngradeLabel="|&Downgrade"
HeaderNameLabel="Real Name"
HeaderCodeNameLabel="Code Name"
HeaderAppearanceLabel="Appearance"
HeaderSkillsLabel="Skills"
HeaderSkillPointsLabel="Skill Points"
HeaderSkillLevelLabel="Skill Level"
HeaderPointsNeededLabel="Points Needed"
NameBlankTitle="Name Blank!"
NameBlankPrompt="The Real Name cannot be blank, please enter a name."
actionButtons(0)=(Align=HALIGN_Right,Action=AB_Cancel)
actionButtons(1)=(Align=HALIGN_Right,Action=AB_Other,Text="|&Start Game",Key="START")
actionButtons(2)=(Action=AB_Reset)
Title="Start New Game"
ClientWidth=580
ClientHeight=389
clientTextures(0)=Texture'DeusExUI.UserInterface.MenuNewGameBackground_1'
clientTextures(1)=Texture'DeusExUI.UserInterface.MenuNewGameBackground_2'
clientTextures(2)=Texture'DeusExUI.UserInterface.MenuNewGameBackground_3'
clientTextures(3)=Texture'DeusExUI.UserInterface.MenuNewGameBackground_4'
clientTextures(4)=Texture'DeusExUI.UserInterface.MenuNewGameBackground_5'
clientTextures(5)=Texture'DeusExUI.UserInterface.MenuNewGameBackground_6'
bUsesHelpWindow=False
bEscapeSavesSettings=False
}
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Creation time: Mon 8/11/2021 16:31:11.799 - Created with
UnCodeX