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DeusEx.TAD

Extends
ElectronicDevices

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.ElectronicDevices
            |   
            +-- DeusEx.TAD

Variables Summary
boolbOn
HighLightlight
TAD
floatbeepInterval
soundbeepSound
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
function PostBeginPlay ()))
function Timer ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

bOn Source code

var bool bOn;

light Source code

var HighLight light;

TAD

beepInterval Source code

var(TAD) float beepInterval;

beepSound Source code

var(TAD) sound beepSound;


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     beepInterval=2.000000
     beepSound=Sound'DeusExSounds.Generic.Beep5'
     ItemName="Telephone Answering Machine"
     Mesh=LodMesh'DeusExDeco.TAD'
     CollisionRadius=7.400000
     CollisionHeight=2.130000
     Mass=10.000000
     Buoyancy=5.000000
}

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Creation time: Mon 8/11/2021 16:31:16.227 - Created with UnCodeX