Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.ElectronicDevices | +-- DeusEx.TAD
Variables Summary | |
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bool | bOn |
HighLight | light |
TAD | |
float | beepInterval |
sound | beepSound |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Functions Summary | ||
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![]() | PostBeginPlay ())) | |
![]() | Timer ())) |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { beepInterval=2.000000 beepSound=Sound'DeusExSounds.Generic.Beep5' ItemName="Telephone Answering Machine" Mesh=LodMesh'DeusExDeco.TAD' CollisionRadius=7.400000 CollisionHeight=2.130000 Mass=10.000000 Buoyancy=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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