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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.WashingtonDecoration | +-- DeusEx.WHPiano
Variables Summary | |
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bool | bUsing |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Functions Summary | ||
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![]() | Frob (actor Frobber, Inventory frobWith)) | |
![]() | Timer ())) |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { FragType=Class'DeusEx.WoodFragment' bCanBeBase=True ItemName="Grand Piano" bPushable=False Mesh=LodMesh'DeusExDeco.WHPiano' CollisionRadius=100.000000 CollisionHeight=32.500000 Mass=750.000000 Buoyancy=100.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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