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DeusEx.WHRedCandleabra

Extends
WashingtonDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.WashingtonDecoration
            |   
            +-- DeusEx.WHRedCandleabra

Variables Summary
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     ItemName="Candelabra"
     bPushable=False
     Mesh=LodMesh'DeusExDeco.WHRedCandleabra'
     CollisionRadius=6.000000
     CollisionHeight=11.750000
     Mass=20.000000
     Buoyancy=5.000000
}

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Creation time: Mon 8/11/2021 16:31:19.898 - Created with UnCodeX