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Core.Object
|
+-- Engine.Bitmap
|
+-- Engine.Texture
|
+-- Fire.FractalTexture
|
+-- Fire.WaterTexture
WaveTexture, WetTexture
| Variables Summary | |
|---|---|
| ADrop | Drops[256] |
| int | NumDrops |
| int | OldWaveAmp |
| byte | RenderTable[1028] |
| int | SourceFields |
| byte | WaterParity |
| byte | WaterTable[1536] |
| WaterPaint | |
| WDrop | DropType |
| byte | FX_Amplitude |
| byte | FX_Depth |
| byte | FX_Frequency |
| byte | FX_Phase |
| byte | FX_Radius |
| byte | FX_Size |
| byte | FX_Speed |
| byte | FX_Time |
| byte | WaveAmp |
| Inherited Variables from Fire.FractalTexture |
|---|
| AuxPhase, DrawPhase, GlobalPhase, LightOutput, SoundOutput, UMask, VMask |
| Inherited Variables from Engine.Texture |
|---|
| Accumulator, Alpha, AnimCurrent, AnimNext, bAutoUPan, bAutoVPan, bBigWavy, bCloudWavy, bDirtyShadows, bEnvironment, bFakeBackdrop, bGouraud, bHasComp, bHighColorQuality, bHighLedge, bHighShadowDetail, bHighTextureQuality, bInvisible, bLowShadowDetail, bMasked, bMirrored, bModulate, bNoMerge, bNoSmooth, bNotSolid, bParametric, bPortal, bRealtime, bRealtimeChanged, bSemisolid, bSmallWavy, bSpecialLit, bTransparent, bTwoSided, BumpMap, bUnlit, bWaterWavy, bX2, bX3, bX4, bX5, bX6, bX7, CompFormat, CompMips, DetailTexture, Diffuse, DrawScale, FootstepSound, Friction, HitSound, LODSet, MacroTexture, MaxFrameRate, MinFrameRate, MipMult, Mips, PrimeCount, PrimeCurrent, Specular |
| Enumerations Summary | ||
|---|---|---|
| WDrop DROP_FixedDepth, DROP_PhaseSpot, DROP_ShallowSpot, DROP_HalfAmpl, DROP_RandomMover, DROP_FixedRandomSpot, DROP_WhirlyThing, DROP_BigWhirly, DROP_HorizontalLine, DROP_VerticalLine, DROP_DiagonalLine1, DROP_DiagonalLine2, DROP_HorizontalOsc, DROP_VerticalOsc, DROP_DiagonalOsc1, DROP_DiagonalOsc2, DROP_RainDrops, DROP_AreaClamp, DROP_LeakyTap, DROP_DrippyTap, | ||
| Inherited Enumerations from Engine.Texture |
|---|
| ELODSet |
| Structures Summary | ||
|---|---|---|
| ADrop Type, Depth, X, Y, ByteA, ByteB, ByteC, ByteD | ||
| Variables Detail |
|---|
| Enumerations Detail |
|---|
DROP_FixedDepth, DROP_PhaseSpot, DROP_ShallowSpot, DROP_HalfAmpl, DROP_RandomMover, DROP_FixedRandomSpot, DROP_WhirlyThing, DROP_BigWhirly, DROP_HorizontalLine, DROP_VerticalLine, DROP_DiagonalLine1, DROP_DiagonalLine2, DROP_HorizontalOsc, DROP_VerticalOsc, DROP_DiagonalOsc1, DROP_DiagonalOsc2, DROP_RainDrops, DROP_AreaClamp, DROP_LeakyTap, DROP_DrippyTap,};
| Structures Detail |
|---|
var byte ByteA;};
var byte ByteB;
var byte ByteC;
var byte ByteD;
var byte Depth;
var WDrop Type;
var byte X;
var byte Y;
| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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