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DeusEx.Mission15


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//=============================================================================
// Mission15.
//=============================================================================
class Mission15 expands MissionScript;

struct sUCData
{
    var name                spawnTag;
    var class<ScriptedPawn> spawnClass;
    var name                Tag;
    var name                orderTag;
    var int                 count;
    var float               lastKilledTime;
};

var sUCData spawnData[12];
var float jockTimer, pageTimer;
var BobPageAugmented page;

// ----------------------------------------------------------------------
// FirstFrame()
// 
// Stuff to check at first frame
// ----------------------------------------------------------------------

function FirstFrame()
{
    local BlackHelicopter chopper;
    local InterpolateTrigger trig;

    Super.FirstFrame();

    if (localURL == "15_AREA51_BUNKER")
    {
        // unhide a helicopter if a flag is set, and start the countdown
        // to Jock's death
        if (!flags.GetBool('Ray_dead'))
        {
            foreach AllActors(class'BlackHelicopter', chopper)
            {
                if (chopper.Tag == 'heli_sabotaged')
                    chopper.EnterWorld();
                else if (chopper.Tag == 'UN_BlackHeli')
                    chopper.LeaveWorld();
            }

            // start the new helicopter interpolating
            foreach AllActors(class'InterpolateTrigger', trig, 'InterpolateTrigger')
                trig.Trigger(Self, Player);

            jockTimer = Level.TimeSeconds;
            flags.SetBool('MS_BeginSabotage', True,, 16);
        }
    }
}

// ----------------------------------------------------------------------
// PreTravel()
// 
// Set flags upon exit of a certain map
// ----------------------------------------------------------------------

function PreTravel()
{
    Super.PreTravel();
}

// ----------------------------------------------------------------------
// Timer()
//
// Main state machine for the mission
// ----------------------------------------------------------------------

function Timer()
{
    local ZoneInfo zone;
    local Fan1 fan;
    local int count, i, j;
    local Earth earth;
    local MorganEverett Morgan;
    local TracerTong Tracer;
    local ScriptedPawn pawn;
    local SpawnPoint SP;
    local BlackHelicopter chopper;
    local SphereEffect sphere;
    local MetalFragment frag;
    local AnimatedSprite explo;
    local ElectricityEmitter elec;
    local Vector loc;
    local Switch2 sw;
    local MJ12Commando comm;
    local Actor A;
    local DeusExMover M;
    local LifeSupportBase base;
    local BobPageAugmented tempPage;

    Super.Timer();

    if (localURL == "15_AREA51_BUNKER")
    {
        // destroy Jock's heli on takeoff if a flag is set
        if (flags.GetBool('MS_BeginSabotage') && !flags.GetBool('MS_JockDead'))
        {
            // 8 seconds after level start, play a datalink
            if (!flags.GetBool('DL_JockDeath_Played') && (Level.TimeSeconds - jockTimer >= 8.0))
                Player.StartDataLinkTransmission("DL_JockDeath");

            // 11 seconds after level start, start to destroy Jock's helicopter
            // When the datalink is finished, finish destroying Jock's helicopter
            if (flags.GetBool('DL_JockDeath_Played'))
            {
                // spawn the final explosions and lots of debris
                foreach AllActors(class'BlackHelicopter', chopper, 'heli_sabotaged')
                {
                    // large explosion sprites
                    for (i=0; i<20; i++)
                    {
                        loc = chopper.Location + VRand() * chopper.CollisionHeight;
                        if (FRand() < 0.25)
                            explo = Spawn(class'ExplosionMedium',,, loc);
                        else
                            explo = Spawn(class'ExplosionLarge',,, loc);

                        if (explo != None)
                            explo.animSpeed += 0.4 * FRand();
                    }

                    // metal fragments
                    for (i=0; i<20; i++)
                    {
                        loc = chopper.Location + VRand() * chopper.CollisionHeight;
                        frag = Spawn(class'MetalFragment',,, loc);
                        if (frag != None)
                        {
                            frag.CalcVelocity(vect(40000,0,0),512);
                            frag.DrawScale = 5.0 + 2.0 * FRand();
                            frag.Skin = chopper.GetMeshTexture();
                            if (FRand() < 0.5)
                                frag.bSmoking = True;
                        }
                    }

                    // light sphere
                    sphere = Spawn(class'SphereEffect',,, loc);
                    if (sphere != None)
                        sphere.size = 32.0;

                    // sound
                    Player.PlaySound(Sound'LargeExplosion2', SLOT_None, 2.0,, 16384);
                    Player.ShakeView(1.0, 1024.0, 32.0);
                    chopper.Destroy();
                    break;
                }

                Player.StartDataLinkTransmission("DL_JockDeathTongComment");
                flags.SetBool('MS_JockDead', True,, 16);
            }
            else if (Level.TimeSeconds - jockTimer >= 11.0)
            {
                // spawn an inital explosion
                foreach AllActors(class'BlackHelicopter', chopper, 'heli_sabotaged')
                {
                    // small explosion sprites
                    for (i=0; i<6; i++)
                    {
                        loc = chopper.Location + VRand() * chopper.CollisionHeight;
                        if (FRand() < 0.25)
                            explo = Spawn(class'ExplosionSmall',,, loc);
                        else
                            explo = Spawn(class'ExplosionMedium',,, loc);

                        if (explo != None)
                            explo.animSpeed += 0.3 * FRand();
                    }

                    // sound
                    Player.PlaySound(Sound'MediumExplosion1', SLOT_None, 2.0,, 16384);
                    break;
                }
            }
        }

        // turn off pain zone when fan is destroyed
        if (!flags.GetBool('MS_FanDestroyed'))
        {
            count = 0;
            foreach AllActors(class'Fan1', fan, 'Fan_vertical_shaft_1')
                count++;

            if (count == 0)
            {
                foreach AllActors(class'ZoneInfo', zone, 'fan')
                    zone.Trigger(Player, Player);

                flags.SetBool('MS_FanDestroyed', True,, 16);
            }
        }
    }
    else if (localURL == "15_AREA51_ENTRANCE")
    {
        // hide the earth and unhide Everett
        if (!flags.GetBool('MS_EverettAppeared') &&
            flags.GetBool('EverettAppears'))
        {
            foreach AllActors(class'Earth', earth)
                earth.bHidden = True;

            foreach AllActors(class'MorganEverett', Morgan)
                Morgan.EnterWorld();

            flags.SetBool('MS_EverettAppeared', True,, 16);
        }

        // unhide the earth and hide Everett
        if (!flags.GetBool('MS_MorganEverettHidden') &&
            flags.GetBool('M15MeetEverett_Played'))
        {
            foreach AllActors(class'Earth', earth)
                earth.bHidden = False;

            foreach AllActors(class'MorganEverett', Morgan)
                Morgan.LeaveWorld();

            flags.SetBool('MS_MorganEverettHidden', True,, 16);
        }
    }
    else if (localURL == "15_AREA51_FINAL")
    {
        // unhide some commandos
        if (flags.GetBool('MeetHelios_Played') &&
            !flags.GetBool('MS_CommandosUnhidden'))
        {
            foreach AllActors(class'MJ12Commando', comm)
                if ((comm.Tag == 'commando1') || (comm.Tag == 'commando2') || (comm.Tag == 'commando3'))
                    comm.EnterWorld();

            flags.SetBool('MS_CommandosUnhidden', True,, 16);
        }

        // hide some buttons
        if (!flags.GetBool('MS_ButtonsHidden') && flags.GetBool('coolantcut'))
        {
            foreach AllActors(class'Switch2', sw)
            {
                if ((sw.Tag == 'gen_switch1_off') || (sw.Tag == 'gen_switch2_off'))
                    sw.bHidden = True;
                else if ((sw.Tag == 'gen_switch1_on') || (sw.Tag == 'gen_switch2_on'))
                    sw.bHidden = False;
            }

            flags.SetBool('MS_ButtonsHidden', True,, 16);
        }

        // hide the earth and unhide Tong
        if (!flags.GetBool('MS_TongAppeared') &&
            flags.GetBool('TongAppears'))
        {
            foreach AllActors(class'Earth', earth)
                earth.bHidden = True;

            foreach AllActors(class'TracerTong', Tracer)
                Tracer.EnterWorld();

            flags.SetBool('MS_TongAppeared', True,, 16);
        }

        // unhide the earth and hide Tong
        if (!flags.GetBool('MS_TracerTongHidden') &&
            flags.GetBool('M15MeetTong_Played'))
        {
            foreach AllActors(class'Earth', earth)
                earth.bHidden = False;

            foreach AllActors(class'TracerTong', Tracer)
                Tracer.LeaveWorld();

            flags.SetBool('MS_TracerTongHidden', True,, 16);
        }

        // unhide Paul or Gary
        if (!flags.GetBool('MS_PaulOrGaryAppeared') &&
            flags.GetBool('PaulAppears'))
        {
            if (flags.GetBool('PaulDenton_Dead'))
            {
                foreach AllActors(class'ScriptedPawn', pawn, 'GarySavage')
                    pawn.EnterWorld();
            }
            else
            {
                foreach AllActors(class'ScriptedPawn', pawn, 'PaulDenton')
                    pawn.EnterWorld();
            }

            flags.SetBool('MS_PaulOrGaryAppeared', True,, 16);
        }

        // hide Paul or Gary
        if (!flags.GetBool('MS_PaulOrGaryHidden') &&
            (flags.GetBool('M15PaulHolo_Played') ||
            flags.GetBool('M15GaryHolo_Played')))
        {
            foreach AllActors(class'ScriptedPawn', pawn)
                if ((pawn.Tag == 'PaulDenton') || (pawn.Tag == 'GarySavage'))
                    pawn.LeaveWorld();

            flags.SetBool('MS_PaulOrGaryHidden', True,, 16);
        }
    }
    else if (localURL == "15_AREA51_PAGE")
    {
        // check for UC respawing
        // count the number of monsters that are still alive
        foreach AllActors(class'ScriptedPawn', pawn)
            for (i=0; i<ArrayCount(spawnData); i++)
                if ((pawn.Class == spawnData[i].spawnClass) && (pawn.Tag == spawnData[i].Tag))
                    spawnData[i].count++;

        // check to see when the last one was killed and set the time correctly
        for (i=0; i<ArrayCount(spawnData); i++)
            if ((spawnData[i].count == 0) && (spawnData[i].lastKilledTime == -1))
                spawnData[i].lastKilledTime = Level.TimeSeconds;

        // spawn any monsters which have been missing for 20 seconds
        for (i=0; i<ArrayCount(spawnData); i++)
        {
            if ((spawnData[i].count == 0) && (Level.TimeSeconds - spawnData[i].lastKilledTime > 20))
            {
                SP = GetSpawnPoint(spawnData[i].spawnTag);
                if (SP != None)
                {
                    // draw some light effects
                    Spawn(class'ExplosionLight',,, SP.Location);
                    Spawn(class'EllipseEffect',,, SP.Location);
                    sphere = Spawn(class'SphereEffect',,, SP.Location);
                    if (sphere != None)
                        sphere.size = 4.0;

                    // draw some electricity effects
                    for (j=0; j<4; j++)
                    {
                        loc = vect(0,0,0);
                        loc.Z = 32.0 + 32.0 * j;
                        elec = Spawn(class'ElectricityEmitter',,, SP.Location + loc, rot(16384,0,0));
                        if (elec != None)
                        {
                            elec.LifeSpan = 1.0;
                            elec.randomAngle = 32768.0;
                        }
                    }

                    // play a sound
                    SP.PlaySound(sound'Spark1', SLOT_None, 2.0,, 2048.0, 2.0);

                    // spawn the actual monster
                    pawn = Spawn(spawnData[i].spawnClass, None, spawnData[i].Tag, SP.Location, SP.Rotation);
                    if (pawn != None)
                    {
                        pawn.InitializePawn();
                        pawn.SetOrders('Patrolling', spawnData[i].orderTag);
                        pawn.ChangeAlly('Player', -1, True);
                        pawn.ChangeAlly('MJ12', 0, True);
                        spawnData[i].lastKilledTime = -1;
                    }
                }
            }

            // reset the count for the next pass
            spawnData[i].count = 0;
        }

        // play datalinks when devices are frobbed
        if (!flags.GetBool('MS_DL_Played'))
        {
            count = 0;

            if (flags.GetBool('Node1_Frobbed'))
                count++;
            if (flags.GetBool('Node2_Frobbed'))
                count++;
            if (flags.GetBool('Node3_Frobbed'))
                count++;
            if (flags.GetBool('Node4_Frobbed'))
                count++;

            if ((count == 1) && (!flags.GetBool('DL_Blue1_Played')))
                Player.StartDataLinkTransmission("DL_Blue1");
            else if ((count == 2) && (!flags.GetBool('DL_Blue2_Played')))
                Player.StartDataLinkTransmission("DL_Blue2");
            else if ((count == 3) && (!flags.GetBool('DL_Blue3_Played')))
                Player.StartDataLinkTransmission("DL_Blue3");
            else if ((count == 4) && (!flags.GetBool('DL_Blue4_Played')))
            {
                Player.StartDataLinkTransmission("DL_Blue4");
                flags.SetBool('MS_DL_Played', True,, 16);
            }
        }

        // spawn a bunch of explosions when page is dead
        if (flags.GetBool('killpage') &&
            !flags.GetBool('MS_PageExploding'))
        {
            foreach AllActors(class'BobPageAugmented', tempPage)
                page = tempPage;

            pageTimer = Level.TimeSeconds;
            flags.SetBool('MS_PageExploding', True,, 16);
        }

        if (flags.GetBool('MS_PageExploding'))
        {
            if (Level.TimeSeconds - pageTimer >= 3.0)
                PageExplosionEffects();

            if ((Level.TimeSeconds - pageTimer >= 6.0) && !flags.GetBool('MS_PageDestroyed'))
            {
                foreach AllActors(class'DeusExMover', M, 'platform_pieces')
                    M.BlowItUp(Player);
                foreach AllActors(class'LifeSupportBase', base)
                    base.Destroy();

                if (page != None)
                {
                    page.Destroy();
                    page = None;
                }

                flags.SetBool('MS_PageDestroyed', True,, 16);
            }

            if (Level.TimeSeconds - pageTimer >= 9.0)
            {
                foreach AllActors(class'Actor', A, 'start_endgame')
                    A.Trigger(Self, None);
            }
        }
    }
}

function PageExplosionEffects()
{
    local float shakeTime, shakeRoll, shakeVert;
    local float size;
    local int i;
    local Vector bobble, loc, endloc, HitLocation, HitNormal;
    local Actor HitActor;
    local MetalFragment frag;

    // pick a random explosion size and modify everything accordingly
    size = 0.5 * FRand() + 0.5;
    shakeTime = 0.5 + size;
    shakeRoll = 512.0 + 1024.0 * size;
    shakeVert = 8.0 + 16.0 * size;

    // play a sound
    if (size < 0.75)
        Player.PlaySound(Sound'MediumExplosion2', SLOT_None, 2.0,, 16384);
    else if (size < 0.85)
        Player.PlaySound(Sound'LargeExplosion1', SLOT_None, 2.0,, 16384);
    else
        Player.PlaySound(Sound'LargeExplosion2', SLOT_None, 2.0,, 16384);

    // shake the view
    Player.ShakeView(shakeTime, shakeRoll, shakeVert);

    // bobble the player around
    bobble = vect(300.0,300.0,200.0) + 500.0 * size * VRand();
    Player.Velocity += bobble;

    // have random metal fragments fall from the ceiling
    for (i=0; i<Int(size*10.0); i++)
    {
        if (page != None)
        {
            loc = page.Location + 64.0 * VRand();
            loc.Z = page.Location.Z;
        }
        else
        {
            loc = Player.Location + 256.0 * VRand();
            loc.Z = Player.Location.Z;
        }
        endloc = loc;
        endloc.Z += 1024.0;
        HitActor = Trace(HitLocation, HitNormal, endloc, loc, False);
        if (HitActor == None)
            HitLocation = endloc;

        // spawn some explosion effects
        if (size < 0.75)
            Spawn(class'ExplosionMedium',,, HitLocation+8*HitNormal);
        else
            Spawn(class'ExplosionLarge',,, HitLocation+8*HitNormal);

        frag = Spawn(class'MetalFragment',,, HitLocation);
        if (frag != None)
        {
            frag.CalcVelocity(vect(20000,0,0),256);
            frag.DrawScale = 0.5 + 2.0 * FRand();
            if (FRand() < 0.5)
                frag.bSmoking = True;
        }
    }
}

// ----------------------------------------------------------------------
// ----------------------------------------------------------------------

defaultproperties
{
     spawnData(0)=(SpawnTag=UC_spawn1,SpawnClass=Class'DeusEx.SpiderBot2',Tag=spbot1,OrderTag=spiderbot1_0,lastKilledTime=-1.000000)
     spawnData(1)=(SpawnTag=UC_spawn1,SpawnClass=Class'DeusEx.SpiderBot2',Tag=spbot2,OrderTag=spiderbot2_0,lastKilledTime=-1.000000)
     spawnData(2)=(SpawnTag=UC_spawn2,SpawnClass=Class'DeusEx.Gray',Tag=gray_1,OrderTag=gray1_0,lastKilledTime=-1.000000)
     spawnData(3)=(SpawnTag=UC_spawn2,SpawnClass=Class'DeusEx.Gray',Tag=gray_2,OrderTag=gray2_0,lastKilledTime=-1.000000)
     spawnData(4)=(SpawnTag=UC_spawn2,SpawnClass=Class'DeusEx.Gray',Tag=gray_3,OrderTag=gray3_0,lastKilledTime=-1.000000)
     spawnData(5)=(SpawnTag=UC_spawn3,SpawnClass=Class'DeusEx.Karkian',Tag=karkian_1,OrderTag=karkian1_0,lastKilledTime=-1.000000)
     spawnData(6)=(SpawnTag=UC_spawn3,SpawnClass=Class'DeusEx.Karkian',Tag=karkian_2,OrderTag=karkian2_0,lastKilledTime=-1.000000)
     spawnData(7)=(SpawnTag=UC_spawn3,SpawnClass=Class'DeusEx.Karkian',Tag=karkian_3,OrderTag=karkian3_0,lastKilledTime=-1.000000)
     spawnData(8)=(SpawnTag=UC_spawn3,SpawnClass=Class'DeusEx.Greasel',Tag=greasel_1,OrderTag=greasel1_0,lastKilledTime=-1.000000)
     spawnData(9)=(SpawnTag=UC_spawn3,SpawnClass=Class'DeusEx.Greasel',Tag=greasel_2,OrderTag=greasel2_0,lastKilledTime=-1.000000)
     spawnData(10)=(SpawnTag=UC_spawn3,SpawnClass=Class'DeusEx.Greasel',Tag=greasel_3,OrderTag=greasel3_0,lastKilledTime=-1.000000)
     spawnData(11)=(SpawnTag=UC_spawn3,SpawnClass=Class'DeusEx.Greasel',Tag=greasel_4,OrderTag=greasel4_0,lastKilledTime=-1.000000)
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:29.645 - Created with UnCodeX