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DeusEx.ComputerPublic

Extends
Computers

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.ElectronicDevices
            |   
            +-- DeusEx.Computers
               |   
               +-- DeusEx.ComputerPublic

Variables Summary
ComputerPublic
namebulletinTag
Inherited Variables from DeusEx.Computers
alarmTimeout, bAnimating, bLockedOut, bOn, CompInUseMsg, ComputerNode, curFrobber, lastAlarmTime, lastHackTime, lockoutDelay, lockoutTime, msgLockedOut, NodeInfo[20], nodeName, specialOptions[4], terminalType, termwindow, TextPackage, titleString, titleTexture, userList[8]

Enumerations Summary
Inherited Enumerations from DeusEx.Computers
EAccessLevel, EComputerNodes

Structures Summary
Inherited Structures from DeusEx.Computers
sNodeInfo, sSpecialOptions, sUserInfo

Functions Summary
Inherited Functions from DeusEx.Computers
AdditionalActivation, AdditionalDeactivation, BeginAlarm, ChangePlayerVisibility, CloseOut, EndAlarm, Frob, GetAccessLevel, GetNodeAddress, GetNodeDesc, GetNodeName, GetNodeTexture, GetPassword, GetUserName, Invoke, NumUsers, PostBeginPlay, ResumeDataLinks, Tick, TryInvoke


Variables Detail

ComputerPublic

bulletinTag Source code

var(ComputerPublic) name bulletinTag;


Defaultproperties

defaultproperties
{
     terminalType=Class'DeusEx.NetworkTerminalPublic'
     ItemName="Public Computer Terminal"
     Physics=PHYS_None
     Mesh=LodMesh'DeusExDeco.ComputerPublic'
     ScaleGlow=2.000000
     CollisionHeight=49.139999
     BindName="ComputerPublic"
}

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Creation time: Mon 8/11/2021 16:31:04.249 - Created with UnCodeX